![]() ![]() I used the default Gamepad template and Mupen64 Start button as my control since I knew from any title menu what it should do. I spent a few hours, trial and error to find out what the buttons were that Steam is sending to Mupen64 and built a working config. I gave this a try and it did not work at all for me.I should not say at all, only that the "botton(#)" mappings did not correspond to what Steam Controller was outputting to Mupen64Plus! mupen64plus.cfg lies in your users appdata folder and InputAutoCfg.ini is under the mupen64plus folderĪs of my posting with the latest Steam Controller update. For each axis, this must be greater than the corresponding AnalogDeadzone valueĪlso you might need to run the emulator once for the configs to be generated correctly and make sure to edit the right configs. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. # If True, then mouse buttons may be used with this controller # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak # Specifies whether this controller is 'plugged in' to the simulated N64 # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic # Mupen64Plus SDL Input Plugin config parameter version number. ![]() !17235
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